Lighting effects

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Using the Lighting Composite node


The Lighting Composite node composites its inputs, applying any blighting effects that you have specified in Lighting or Exposure nodes. It will ignore any elements of the scene that are not connected to its input. You cannot set any keyframes in its XSheet column; it does this compositing all the time.

For correct lighting effects, you should only use a single Lighting Composite node in each scene. You must ensure you connect all elements of the scene to the Lighting Composite node; any elements you omit will not be considered a part of the background for the lighting, which can lead to incorrect output.

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Animo NT User's Guide - Version 2.0 - 29 Jan 1999
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